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Examples
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My library only buys them if we expect an entire class to use the book at once, for example, and at least one of our vendors allows us to upgrade from a single-user license to a multi-user if the book is accessed very frequently.
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Comcast is doing something to Ventrilo (a multi-user voice-chat program), we've all but confirmed that.
Internet: The Tasty Way To Do It wyldcandy00 2009
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What's more, Schaap achieved his aim: he got a boot into the multi-user setup before the end of his 12-week tenure.
Apple working on ARM port for Mac OS X: will Macbook Airs see it first? 2012
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Whether or not Parking Wars is a "video game" is open for debate, of course -- but it is interactive multi-user play imagined by traditional game designers, and it's significant because it reached users where they were already interacting, rather than demanding they enter the designer's world in a traditional way.
The Authorship Conflict SVGL 2009
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Mr. Iwata said Nintendo put too much marketing focus on the new device's 3-D features and likely will shift some emphasis to such features as networking for multi-user play.
Nintendo Plays Risky Game Juro Osawa 2011
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The goal of this project was to get Darwin building and booting into a full multi-user prompt, Schaap wrote in the introduction that's generally visible on the DUT page.
Apple working on ARM port for Mac OS X: will Macbook Airs see it first? 2012
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In addition to not being good for multi-user setups, a properly secured system will run normal users as limited access users who shouldn't have write access to program directories.
Turn Thumb Drives Into Feature-Packed Giveaway Drives | Lifehacker Australia 2009
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As an online gamer once said about a multi-user dungeon game, "You can be whoever you want to be."
Karthika Muthukumaraswamy: Getting Real With Virtuality Karthika Muthukumaraswamy 2011
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Question for you – did you try it with any multi-user groupchats?
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Whether or not Parking Wars is a "video game" is open for debate, of course -- but it is interactive multi-user play imagined by traditional game designers, and it's significant because it reached users where they were already interacting, rather than demanding they enter the designer's world in a traditional way.
Archive 2009-04-01 SVGL 2009
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