Definitions

from Wiktionary, Creative Commons Attribution/Share-Alike License.

  • noun The process of taking an image described in a vector graphics format (shapes) and converting it into a raster image.

Etymologies

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Examples

  • To avoid potential confusion, let me define "rasterization": For our present purposes, it's the process of determining which pixels are inside a triangle, and nothing more.

    Gamasutra Feature Articles 2009

  • Mr. McCombe said graphics chips have hundreds of specialized calculating engines that are particularly good at rasterization, which converts three-dimensional models into pixels on a computer screen.

    Start-Up Promises More Game Realism 2009

  • Computer games and other PC software typically rely on a technology called rasterization.

    Start-Up Promises More Game Realism 2009

  • "Their peak throughput power of GPUs for rasterization appears to grow as a factor of two (or more) every year, because of the video gaming industry, which provides the economic motivation," he wrote in a reply to e-mailed questions.

    Supercomputing's Next Revolution Paul Tulloch 2006

  • The idea is simple: instead of increasing the resolution for all rendering, what if we do triangle rasterization and depth/stencil tests at the higher resolution, but leave pixel shading and texture lookups at the original, lower resolution?

    Site Home Shawn Hargreaves - MSFT 2011

  • Because triangle rasterization and depth testing are performed at the higher resolution, multisampling is every bit as good as supersampling at combating triangle edge and geometry aliasing.

    Site Home Shawn Hargreaves - MSFT 2011

  • Each specific formatting, rasterization, and tagging option can now be done on a per-object basis:

    Ars Technica Dave Girard 2011

  • For instance, consider a pixel shader that implements a vector rasterization algorithm.

    Site Home Shawn Hargreaves - MSFT 2011

  • Each specific formatting, rasterization, and tagging option can now be done on a per-object basis:

    Ars Technica Dave Girard 2011

  • Multisampling increases the cost of some stages along this pipeline (notably rasterization, depth/stencil testing, and framebuffer writes), but it does not affect the areas that are most often performance bottlenecks (vertex fetch, vertex shading, texture fetch, and pixel shading).

    Site Home Shawn Hargreaves - MSFT 2011

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